IGN's Ocarina of Time verdict: beautiful Hyrule, gentler puzzles
Logan Plant finds a strong case for traditional Zelda in the Switch 2 remake, but wishes its dungeons trusted players more.
Why this story? 1,507,615 views so far, and here is what is inside it.
The Legend of Zelda: Ocarina of Time Review
Things we can learn from the video
Press to jump
- 1:08Tools and linear progression guide exploration, offering a different structure from Breath of the Wild.
- 3:09Added agility and motion aiming make movement and combat smoother, according to Plant.
- 5:32Plentiful resources reduce the need for support items; Plant wishes a harder Hero Mode were available.
- 8:04Dungeons retain their large-scale puzzle layouts, but streamlined solutions sometimes diminish the satisfaction of discovery.
- 14:28Tom Marks joins Plant to discuss his annual playthroughs and the remake's appeal beyond nostalgia.
- 20:09Plant recommends the Happy Mask Salesman quest chain for newcomers looking beyond the main adventure.
Logan Plant knows these dungeons. He plays Ocarina of Time every year, and that familiarity gives IGN's review of the Nintendo Switch 2 remake its central tension: a beloved adventure can become smoother without every change making it more satisfying.
Plant praises the remake's presentation, more agile movement and precise motion aiming. Hyrule's towns, daily character schedules and side quests help make the world worth exploring, while the progression offers something distinct from Breath of the Wild: finding tools and learning how to use them opens the way forward.
His reservations concern how much help that journey provides. The dungeons still work as large, interconnected puzzles, but clearer targets and streamlined solutions sometimes take away the pleasure of figuring things out. Plentiful resources also leave support items feeling unnecessary, and he calls the absence of a harder Hero Mode a missed opportunity. His verdict is nine out of ten.
That difficulty question carries into the comments. Viewers debate whether easing the Water Temple answers an old complaint or removes part of its identity. Others bring unfinished business: one recalls reaching Ganon with a brother as children, then switching off without completing the adventure, and plans to return together.
The video continues beyond the scored review. Tom Marks asks Plant how players raised on open-world Zelda should approach this more directed adventure. For newcomers seeking a detour, Plant's specific recommendation is the Happy Mask Salesman quest chain, selling masks across Hyrule for rewards he considers worth the effort.
Published on Trari
Where next?
What viewers say
When me and my brother were 10 years old, we beat ganondorf, ran down the castle, but got stuck on Ganon. We turned off our N64 due to being stuck, kinda spooked, and out of arrows. We're both now 38 years old and regret that we didn't finish the game. Tomorrow, we will right that wrong.
@mikepatrickmusicSee it on YouTubeThe owl losing his “would you like to hear that again?” trap is the most overdue patch in Nintendo history 😂
@SaveFileStoriesSFSSee it on YouTubeI cannot *wait* for Majora's Mask to get this same level of remake... please, Nintendo!!! 🙇
@Maestro..See it on YouTube
2 more comments
This is how we thought the game looked like back in 1998
@andyward7961See it on YouTubeLogan's review and his take for not giving it a 10 is essentially the game needed to trust him more when it came to clues and the difficulty... he's a seasoned OOT player... not sure new gen will even think this but glad the game is amazing regardless.
@sirstivSee it on YouTube
Public comments from the video's page on YouTube
- Channel
- IGN
- Subscribers
- 20,000,000
- Channel views, last 7 days
- 52,290,072
- Channel views, pace per day
- 12,303,223 (on a normal day: 6,685,990)
- Video published
- November 4, 2026
- Video views so far
- 1,507,615 (2 days online)
- Video views, pace per day
- 455,796 (on a normal day: 1,222,400)
The numbers
IGN's review has drawn around 1.5 million views since publication.
💡 Test your knowledge
Which console originally hosted The Legend of Zelda: Ocarina of Time?
Ocarina of Time originally launched on Nintendo 64 in 1998.


