Linus Tech Tips' GTA 6 question leads to Bloodborne on PC
Console-game testing turns a speculative title into a practical look at emulation, AI-assisted coding and the hardware needed to make it work.
Why this story? One of the most watched videos since yesterday, with 568,334 views.
GTA 6 on PC May be Coming Sooner than We Thought
Things we can learn from the video
Press to jump
- 0:00GTA 6 introduces a possibility, not a release announcement; the video tests other console games on PC.
- 1:43Astro Bot runs through KytyPS5 on a high-end Ryzen and GeForce system.
- 8:15Shared CPU architecture helps, but graphics translation and missing system functions still complicate compatibility.
- 9:44Demon's Souls testing exposes shader preparation, stuttering and memory-management problems.
- 15:28God of War III Remastered runs through a custom launcher with substantially higher frame rates.
- 22:21Bloodborne's modified menus include upscaling options; native high-resolution testing follows.
Linus Tech Tips is testing a tantalizing possibility: playing console games on a PC without waiting for an official port. GTA 6 supplies the headline question, but Astro Bot, Demon's Souls, God of War III Remastered and Bloodborne supply the demonstrations.
The video has drawn about 570,000 views since yesterday. To be clear, it does not announce a GTA 6 PC release or demonstrate that game running. Its case is that progress in emulation and AI-assisted reverse engineering could shorten the wait for console exclusives to become playable elsewhere.
David Pankratz joins the host for the hands-on testing, while Riley Murdock and Sven Peters-Roeterdink take turns at the controls. Astro Bot gets the first outing, alongside a discussion of controller buttons, digital ownership and whether AI assistance looks different when it helps users get around platform restrictions. The video includes paid sponsorship segments for Meter.
There is a technical reason for the optimism: the host explains that modern PlayStation consoles and most desktop PCs share the same basic CPU architecture. That doesn't make compatibility automatic. Graphics instructions still need translating, and missing system functions remain obstacles. Demon's Souls brings the less glamorous realities into view: shader preparation, stuttering and memory leaks.
Bloodborne provides the clearest demonstration of what players might gain. The team opens modified PC graphics menus with upscaling options and tests native high-resolution play at frame rates in the mid-to-high eighties, compared with the official console version's thirty-frame limit. Riley says he would pay for an official upgrade patch.
Viewers, meanwhile, keep returning to the test machine. The host describes the target as "high-end hardware, but not top-end hardware." Several commenters question how closely that powerful setup resembles the computers they actually own, a useful distinction when the excitement is about bringing these games home.
Published on Trari
Where next?
- Channel
- Linus Tech Tips
- Subscribers
- 16,900,000
- Channel views, last 7 days
- 20,121,521
- Channel views, pace per day
- 3,997,156 (on a normal day: 2,720,687)
- Video published
- November 1, 2026
- Video views so far
- 568,334 (less than a day online)
- Video views, pace per day
- 855,237
The numbers
The upload has passed half a million views before completing its first day. Its comment count has already reached roughly the channel's usual full-day level.
💡 Test your knowledge
Which studio developed Bloodborne?
FromSoftware developed Bloodborne, which was released for PlayStation 4 in 2015.


