Video taking off 15x its usual first day

Hush's telekinesis meets VALORANT's hitbox rules

Keeoh joins the developers over dim sum to explore the decisions behind the new Duelist's powers, personality and ghost-keychain look.

Why this story? The video opened at a pace of 461,568 views a day, 15 times a normal first day on this channel (30,265).

Shh.. We’re Chatting about Hush // Dev Diaries - VALORANTShh.. We’re Chatting about Hush // Dev Diaries - VALORANT

Things we can learn from the video

Press to jump

  1. 1:09Ryan Clements describes Hush as an eccentric, intelligent and capable presence within her friend group.
  2. 2:12Nicholas Smith explains how telekinesis became the foundation of Hush's competitive gameplay kit.
  3. 3:40The team explains its choice of a cooldown-based telekinesis passive.
  4. 4:45Rachel Chan explains how interface indicators and glowing effects identify objects Hush can manipulate.
  5. 5:31Nancy Kim discusses Hush's outfit and accessories within the limits imposed by competitive hitboxes.
  6. 6:43The developers explain projectile redirection and Hush's enemy-levitating ultimate.

Moving objects with your mind is the fantasy. Making that power readable to someone trying to shoot you is the design problem behind VALORANT's new Hush developer diary.

Hosted by Keeoh over dim sum, "Shh.. We're Chatting about Hush // Dev Diaries - VALORANT" brings together the people responsible for the Cantonese Duelist's story, art, interface and gameplay. The discussion drew roughly 370,000 views in its first fifteen hours, far beyond the channel's usual start for this format.

Game designer Nicholas Smith puts the starting point plainly: "The big draw was all telekinesis." Turning that into a competitive shooter ability meant deciding on a passive with a cooldown, while giving players clear signals about which objects they can manipulate. User experience designer Rachel Chan explains the glowing effects and interface indicators that make those possibilities visible.

The same balancing act extends to Hush's appearance. Concept artist Nancy Kim discusses bracelets, ghost keychains and an outfit that still has to respect the game's hitbox limits. Narrative writer Ryan Clements describes a character who is eccentric but capable, the unusual friend who knows what she's doing.

This is the design conversation following the restaurant-action reveal we reported here, rather than another cinematic. Gameplay accompanies explanations of projectile redirection and an ultimate that levitates enemies. In the comments, viewers are already considering possible movement techniques, including whether experience with Raze's satchel jumps might help them experiment with Hush.

Published on Trari

Where next?

What viewers say

  • The ability to curve your dash momentum after getting past your anchor point, looks like Raze post satchel jump but a hella lot smoother, there are probably gonna be some mad insane movement tech with that, I would imagine skilled Raze satchel players pull something off first whilst trying her out.
    @elusivenobodyimportantSee it on YouTube
  • awesome how much smoother and natural these showcases are with a professional youtuber to convey the info!
  • her select screen is so cute! can't wait to try playing
2 more comments
  • This agent is going to be so much fun to play! I love flash agents!
  • 8:13 oooo i thought its only player that levitated.

Public comments from the video's page on YouTube

Or follow us on Telegram

The facts
Channel
VALORANT
Subscribers
2,970,000 ▲ 10,000 this week
Channel views, last 7 days
6,769,997
Channel views, pace per day
3,320,538 (on a normal day: 623,552)
Video published
October 19, 2026
Video views so far
367,517 (less than a day online)
Video views, pace per day
461,568

The numbers

The developer diary is off to an unusually fast start. Across the channel, daily views are also running at more than five times the usual pace.

the video's first day
usual first day here
30,265
this video
461,568
subscribers
2,970,000
▲ 10,000 in the last 7 days
total views
961,204,415
views per day
3,320,538
typical day: 623,552
the video
views
367,517
likes
7,020
comments
473
days online
1
subscribers: this channel and similar channels
LoL Esports
3,940,000
PlayOverwatch
3,040,000
VALORANT
2,970,000
Apex Legends
2,740,000
Just Dance
2,440,000
As of October 20, 2026 · Data source: Trari Social News, Trari Traffic Trends and Ranking Platform, Google YouTube
Subscriber, view, like and comment counts are YouTube's. Rates, usual days, rankings, comparisons and categories are Trari's own calculations.
Developed with YouTube

💡 Test your knowledge

Which studio created VALORANT?