Custom shockwaves give javidx9's PixelGameEngine tutorial a visual kick
The September walkthrough demonstrates shaders, rotating meshes and a new image system during a week without uploads.
Why this story? The channel's weekly summary: what went up this week, what is drawing views now, and where the channel stands among similar channels.
olc::PixelGameEngine 3.0 Open Beta, PGE2 to PGE3 tips...
Things we can learn from the video
Press to jump
- 5:03The new olc::PGE3Config structure replaces trailing function flags for engine configuration.
- 13:35Unified olc::Image objects replace CPU sprites and GPU decals, supporting transformations and sub-region drawing.
- 20:39Built-in affine transforms let drawings rotate around an offset origin.
- 23:21Anti-aliasing can be enabled for individual images or across the main screen.
- 24:01A mouse-triggered shockwave demonstrates custom GLSL pixel shaders.
- 26:09A rotating textured cube demonstrates matrix transformations, depth buffering and 3D mesh rendering.
What is there to revisit when javidx9 posts nothing new? In his PixelGameEngine walkthrough, a mouse click sends a shockwave distortion across the scene, demonstrating the custom pixel shaders he calls the most-requested feature of the previous engine.
"olc::PixelGameEngine 3.0 Open Beta, PGE2 to PGE3 tips..." remains the channel's busiest individual upload by daily views. Beyond the configuration changes, it offers plenty to experiment with: rotating images, custom bitmap fonts, anti-aliasing and a textured 3D cube. Old sprites and decals give way to unified image objects, each capable of becoming a drawing target.
There were no new uploads this week, but the catalogue added roughly 14,000 views. Daily viewing is close to its usual level, and subscribers held steady. This is a working-library sort of week, rather than a launch week.
Elsewhere in that library, "Huge 2^64 Conway's Game Of Life Sim, using Sparse Encoding" remains among the uploads drawing the most daily attention. Its practical programming puzzle is different from the engine tour: represent cell activity sparsely enough to make an enormous simulation space manageable. "Nobody Asked #1 - Thoughts about AI" supplies a less code-heavy alternative, with javidx9 stepping away from implementation to offer his perspective on a divisive subject.
Published on Trari
Where next?
The videos drawing views on javidx9 right now
- Channel
- javidx9
- Subscribers
- 332,000
- Channel views, last 7 days
- 14,387
- Videos published this week
- 0
The numbers
Here is how javidx9's audience and catalogue moved over the week.
💡 Test your knowledge
Which language features throughout javidx9's Code-It-Yourself programming tutorials?
C++ is named in the channel's Tetris and first-person-shooter tutorial titles.



