HTX Studio questions the touchscreen MacBook's everyday appeal
The review looks beyond tapping the screen to examine OLED, local AI and an iPad mini still limited to 60Hz.
Why this story? 1,570,708 views so far, and here is what is inside it.
A Touchscreen… But Why? New MacBook Review
Things we can learn from the video
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- 2:06Expanding buttons and camera stabilization accommodate touch, but the presenter finds desktop workflows still favor trackpads.
- 4:29The Tandem OLED display undergoes brightness testing and comparisons of blacks and haloing against mini-LED.
- 7:11M5 Max and M5 Pro tests cover synthetic benchmarks and DaVinci Resolve rendering, followed by gaming comparisons.
- 9:44Local AI testing leads to the presenter's argument that running models on a Mac offers freedom and privacy.
- 11:37The iPad mini review examines acoustic display speakers, thermal stability, charging and its 60Hz screen limitation.
- 15:46The closing verdict describes the products as somewhat boring despite their hardware changes.
Steve Jobs supplies the opening objection: "It doesn't work. It's ergonomically terrible." HTX Studio brings that archival verdict into its review of Apple's touchscreen MacBook Pro, then arrives at a rather less dramatic conclusion: touch isn't necessarily a laptop revolution.
In "A Touchscreen… But Why? New MacBook Review", the presenter examines Apple's attempts to make tapping practical, including expanding interface buttons and software camera stabilization to compensate for screen wobble. Those accommodations don't erase the central ergonomic question. Desktop workflows still favor the trackpad, and, as the host puts it, "Adding touch to a laptop really isn't a big deal."
The Hangzhou DIY team's curiosity extends to a smaller piece of engineering: the returning glowing Apple logo has a dedicated circuit. From there, the review moves into the Tandem OLED display, comparing blacks and haloing with mini-LED screens, before testing rendering performance and games against a Windows gaming laptop.
Its clearest distinction between a capability and a reason to use it comes during the local AI section. Rather than treating running models on the Mac as simply another performance contest, the presenter says: "Running models on a Mac is more about freedom and privacy."
The video has drawn about 1.6 million views in three days. Viewers' comments pick out the opening animation and a fleeting X-ray treatment that follows the host's hands as they leave the screen.
Despite the MacBook title, the closing stretch also examines the redesigned iPad mini: its acoustic display speakers, thermal stability, charging and 60Hz screen limitation. The host's overall verdict on the products is notably restrained: "Honestly, I found them a bit boring."
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What viewers say
7:08 they even X-rayed his hands as they left the screen. Attention to detail!!! You guys are so dedicated! So good!!!!!!
@oolaamiideeSee it on YouTubeThe intro animation is insane
@David-fq6lySee it on YouTube1:18 absolute peak editing holy moly
@timba271See it on YouTube
Public comments from the video's page on YouTube
- Channel
- HTX Studio
- Subscribers
- 3,200,000 ▲ 60,000 this week
- Channel views, last 7 days
- 13,173,657
- Channel views, pace per day
- 2,263,440 (on a normal day: 1,836,031)
- Video published
- November 5, 2026
- Video views so far
- 1,570,708 (3 days online)
- Video views, pace per day
- 369,561 (on a normal day: 587,424)
The numbers
The review's view count sits alongside HTX Studio's wider channel activity below.
💡 Test your knowledge
Which studio developed Cyberpunk 2077, one of the games in HTX Studio's tests?
CD Projekt Red developed Cyberpunk 2077, which appears in the review's gaming benchmarks.


