Gamers Nexus examines Valve's escape plan from Windows
Steve Burke and Level1Techs' Wendell explain SteamOS as business insurance, then question how much control Steam actually gives players.
Why this story? 920,991 views so far, and here is what is inside it.
SteamOS, Linux, & Microsoft's Valve-Sized Problem, ft. Wendell of Level1 Techs
Things we can learn from the video
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- 0:40Wendell argues SteamOS gives Valve an escape route from dependence on Microsoft's Windows.
- 4:03Gabe Newell's view of piracy frames convenience and service as reasons people choose legitimate game stores.
- 6:23Asked whether Valve could dominate Linux, Wendell identifies open-source licensing as a safeguard against corporate capture.
- 10:33Wendell criticizes the Windows Store and Games for Windows Live as attempts to restrict users to Microsoft's ecosystem.
- 17:41The discussion challenges Valve's own legacy: Steam purchases grant licenses rather than ownership of the games.
Does buying a game mean owning it? Partway through Steve Burke's conversation with Wendell of Level1Techs, the Steam Subscriber Agreement appears on screen. Its licensing terms complicate a discussion about Valve giving PC players more freedom.
In "SteamOS, Linux, & Microsoft's Valve-Sized Problem, ft. Wendell of Level1 Techs," the Gamers Nexus host and his guest explore why Valve would invest in an alternative to Windows. Wendell's explanation is straightforward: a company selling games through Steam has reason to worry about depending on an operating system controlled by another company.
He casts Microsoft as the driver and Windows as the car. SteamOS, Valve's Linux-based operating system, is the escape plan. This is less a prediction that everyone will abandon Windows than an argument for Valve having somewhere else to go.
Burke then asks the harder question: could Valve's growing influence become a problem for Linux itself? Wendell points to open-source licensing as a safeguard, rather than asking users to rely on corporate goodwill. "The trust is not implicit. The trust is enforcement in the license," he says.
That does not make the conversation an unqualified endorsement of Valve. Wendell identifies Steam's role in shifting games from possessions toward licenses as a major negative precedent. Viewers pick up that thread, discussing what they would do if licensing disputes ever removed games from their libraries; another describes finding a Linux setup that handles both games and creative work.
The discussion has drawn about 921,000 views in five days. Its concern with control also carries into Burke's subsequent "Own Everything & Be Happy, Ep. 1 | DIY Router Guide," which takes the same question beyond the game library and into home networking.
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What viewers say
I don’t game much anymore, but you know what? The stuff I wanna play just works on Linux! I dabble with audio production, and my DAW (REAPER,) works great on Linux. I can even do some decent video editing. Nobara has been great, fast and stable. Everything works. Finally. FINALLY! I finally found a distro of Linux that does what I need and does it well!
@KevPez-ISSee it on YouTubeIf my games started disappearing from my Steam library due to licensing, I'd turn away from license-based distribution model entirely.
@9r33ksSee it on YouTubeYou know what Steve, I couldn't agree more with everything you and Wendell said in this 35 min video just 3 min's after it went live. Great video!
@ap1986See it on YouTube
3 more comments
Steve and Wendell talking about Linux. The best way to start the day.
@The_SonicPELICANSee it on YouTubeI love these kinds of videos, where it's just a conversation of two very knowledgable guys about the tech industry. Wendell is so on point, it's always a pleasure to hear his analysis on the current and future landscape.
@Benzin0See it on YouTubeGod I love how Wendell and you both collab together! Hope too see more in the future.
@xxargonautxx9790See it on YouTube
Public comments from the video's page on YouTube
- Channel
- Gamers Nexus
- Subscribers
- 2,730,000
- Channel views, last 7 days
- 4,111,441
- Channel views, pace per day
- 525,624 (on a normal day: 506,153)
- Video published
- October 24, 2026
- Video views so far
- 920,991 (5 days online)
- Video views, pace per day
- 52,026 (on a normal day: 399,737)
The numbers
The conversation's views sit alongside Gamers Nexus's other hardware and ownership-focused uploads. This is a discussion-led release, not an unusual viewing spike.
💡 Test your knowledge
Which game studio created Portal as well as the Steam platform?
Valve developed Portal and operates Steam, the game distribution platform at the center of the discussion.


