Corridor Crew unpacks Alice's shrinking act, without digital effects
Sam, Niko and Wren connect a practical Wonderland illusion with Backrooms' VHS-treated renders and Viper's reusable car transformations.
Why this story? 951,650 views so far, and here is what is inside it.
VFX Artists React to Bad & Great CGi 250
Things we can learn from the video
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- 0:23Backrooms combines Blender renders, captured camera movement and transfer to VHS to create its recorded-footage look.
- 4:30The hosts examine perspective tricks and lighting that connect real locations with artificial spaces.
- 11:09Alice's shrinking illusion uses forced perspective rather than a transformation added in post-production.
- 13:49Alice and a nearby table align with an enormous set behind them to create the apparent change in scale.
- 16:08Viper's car transformations prompt an explanation of how later seasons reused existing CGI renders.
A real Alice, a nearby table and an enormous set behind her: the ingredients for a shrinking illusion turn out to be remarkably physical. In Corridor Crew's "VFX Artists React to Bad & Great CGi 250," Sam, Niko and Wren examine how Alice's Adventures in Wonderland (1972) changes her apparent size without adding the transformation afterward.
Their explanation rests on forced perspective: carefully aligning objects at different distances so they appear to share the same space. The performer and table sit close to the camera, with the oversized scenery behind them. At one point, a host makes the verdict explicit: "This is all in camera. There's no post-production happening here." Viewers single out Alice's interaction with the curtains, while others pick up the hosts' suggestion of an effects hall of fame.
Backrooms offers a different route to making an impossible space convincing. The crew examines Blender-rendered environments transferred to actual VHS tape, camera motion capture and the joins between real locations and artificial spaces. Niko identifies camera movement as central to the animation. Several viewers want Kane Parsons to join the couch for an episode himself.
The video also includes a Squarespace advertising segment and a trailer for the final season of the crew's own Son of a Dungeon.
It finishes its effects tour with the armored-car transformation in Viper. Here, the production shortcut is reuse: Niko explains that changing the car's color allowed the show to keep using existing renders in later seasons. From oversized scenery to recycled digital cars, the episode keeps finding practical decisions inside apparently impossible images.
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What viewers say
That ‘72 shrinking effect was top tier film engineering! When she ran to the door and knocked the curtains my mind was blown!
@Lumibear.See it on YouTubeOk no lie, you guys SHOULD do a VFX Hall of Fame like Sam mentioned! After so many episodes of VFX artists react I’d LOVE to see your guys’ opinion on the “BEST EVER” effects done in movies. You could categorize them by types of effect and maybe even make a whole end of year thing out of it. I would personally love to see that. Thanks for all the years of content!
@CruxalYTSee it on YouTubeGet Kane Parsons on here!!!
@unnervedpodcastSee it on YouTube
3 more comments
That Alice shrinking is absolutely amazing. True hall of fame type stuff. The choice of that grey to help hide shadow was also an important part.
@Tera_GXSee it on YouTubeI love the ingeniosity of old in camera effect
@Bobywan75See it on YouTubeDon't know why everyone is ignoring the elephant in the room, Congratulations 🎉 on the 250th vfx artist react guys
@pavan_kumar556See it on YouTube
Public comments from the video's page on YouTube
- Channel
- Corridor Crew
- Subscribers
- 7,200,000 ▲ 10,000 this week
- Channel views, last 7 days
- 16,916,779
- Video published
- November 7, 2026
- Video views so far
- 951,650 (4 days online)
- Video views, pace per day
- 77,197 (on a normal day: 289,148)
The numbers
The episode has drawn nearly a million views in four days. Its effects breakdown, rather than an unusual rise in views, is the attraction here.
💡 Test your knowledge
Which 3D software does the crew identify in the Backrooms rendering workflow?
The hosts describe the sequence as a large Blender render that was then transferred to VHS.


