His development documentary has passed 380,000 views, tracing how a pixel experiment became a roguelike built for discovery.
On YouTube, ThatGuyGlen has 252,000 subscribers and 44,173,353 views in all, as of November 11, 2026. In the last 7 days it gained 1,000 subscribers and 455,976 views. Its most watched video of the last 30 days is "How 3 Programmers Made Gaming’s Most Complex Pixel Simulation", with 404,124 views. By YouTube subscribers it is No. 4,295 of the 5,393 channels on Trari, and No. 81 of 100 in category "Gaming news, reviews and commentary".
YouTube: The numbers today
▲ 1,000 in the last 30 days
▲ 720,542 in the last 30 days
a new short video usually gets 29,210 views
YouTube: What happened lately
November 5, 2026 11x the channel's usual pace The whole channel ran that day at 135,016 views a day, 11 times a normal day (11,978). Read the story
His new documentary follows the difficult leap from an impressive physics experiment to a game worth playing.
The development documentary traces Felipe Falanghe's game idea from a Mexican marketing company to a collaboration with NASA.
The video drawing the most views now
How 3 Programmers Made Gaming’s Most Complex Pixel Simulation
- Video published
- November 3, 2026
- Video views so far
- 404,124
- Video views, pace per day
- 19,934
- Views on its first day
- 86,698
Similar channels
YouTube: Position on Trari and in the category
| Among all channels on Trari | In the category Gaming news, reviews and commentary | |
|---|---|---|
| By subscribers | 4,295 of 5,393 | 81 of 100 |
| By views gained this week | 3,471 of 5,274 | 47 of 100 |
| By views gained in the last 30 days | 4,213 of 5,043 | 79 of 100 |
The ranking by views counts only channels whose weekly number is available.
- The channel's share of the category
- 0.3% of all views the category's channels gained this week
- Subscriber growth this week
- 0.4% on this channel, 0.0% on the category's middle channel
Subscribers in the category Gaming news, reviews and commentary
Views gained this week in the category Gaming news, reviews and commentary
YouTube: Subscribers, last 30 days
October 13, 2026: 251,000 subscribers → November 11, 2026: 252,000 subscribers
YouTube: Total views, last 30 days
October 13, 2026: 43,458,017 views → November 11, 2026: 44,173,353 views · average: 24,666 views a day
YouTube: The channel's latest videos
The last 15 videos uploaded to the channel, with today's numbers. Click a video to play it here.
Audience engagement
- likes per 1,000 views
- 36.7 in the category: 27.1
- comments per 1,000 views
- 1.3 in the category: 2.3
- short vs long
- 4 short (up to 3 minutes), 11 long
average views per short video: 144,535
average views per long video: 126,691
YouTube: Most watched videos (not Shorts)
| Video | Uploaded | Length | Views |
|---|---|---|---|
How Stardew Valley Was Made by Only One Person | May 19, 2020 | 21:09 | 3,833,905 |
How Undertale Was Made and Why its Success Scared The Creat… | August 30, 2020 | 20:22 | 3,411,577 |
How Pokémon Red & Blue Were Made | December 23, 2021 | 20:12 | 2,539,900 |
How Cuphead Was Made and Struggled Finding The Right Protag… | February 13, 2022 | 24:05 | 2,254,863 |
How OMORI Was Made and Why People Thought it Was a Scam | November 23, 2022 | 25:31 | 2,135,942 |
YouTube: Most watched Shorts
| Video | Uploaded | Length | Views |
|---|---|---|---|
How a Playable 1930s Cartoon Was Made | April 27, 2026 | 1:51 | 514,793 |
Why Mina’s Design Works So Well in Mina The Hollower | June 15, 2026 | 2:36 | 37,987 |
Two Developers. Two Months of Work. 15 Million Copies. | July 6, 2026 | 2:25 | 20,152 |
How Inscryption’s Prototype Was Made in 48 Hours | November 26, 2024 | 0:54 | 12,885 |
How Slay The Spire's Developers Fixed The Game's Broken UI | March 4, 2025 | 0:53 | 8,239 |
YouTube: What happened on the channel in the last 30 days
The days when the channel's numbers left the ordinary.
- Views jumpThe whole channel ran that day at 135,016 views a day, 11 times a normal day (11,978).Read the story
Stories
His development documentary has passed 380,000 views, tracing how a pixel experiment became a roguelike built for discovery.
His new documentary follows the difficult leap from an impressive physics experiment to a game worth playing.
The development documentary traces Felipe Falanghe's game idea from a Mexican marketing company to a collaboration with NASA.





















