Rhymestyle questions Xenoverse 3's online combat, not just its looks
Combos that fail online and a crowded interface give viewers specific concerns to discuss, with comments arriving nearly six times faster than usual.
Why this story? The video drew 1,447 comments in its first day, 5.9 times a normal first day on this channel (245).
New Dragon Ball Xenoverse 3 Gameplay is Incredibly Disappointing (It’s Bad)
Things we can learn from the video
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- 0:22Rhymestyle points to false hit confirmations and players falling out of sync in Globku's gameplay.
- 0:54He says the release has been delayed to the second half of 2027.
- 4:36He argues that combat bars, words and damage numbers overcrowd the interface compared with Sparking! ZERO.
- 5:28The Frieza race transformation prompts his hope for customizable designs.
- 7:02He describes combos working offline but failing online, connecting his concerns to earlier Xenoverse games.
- 9:28He recalls giving Bandai Namco developers extensive written feedback alongside fellow creators.
Rhymestyle apologizes for his temporary filming setup in Japan, then gets straight to the problem: attacks that appear to connect but don't register properly. His concern with the newly shown Dragon Ball Xenoverse 3 footage isn't simply whether Goku looks right. It's whether a fight works online.
Pointing to gameplay uploaded by Globku, he describes combos connecting offline but failing online, alongside players falling out of sync. For a creator whose Xenoverse guides remain among his most-watched uploads, these are familiar frustrations he wanted a sequel to leave behind.
The video drew around 1,400 comments in its first day, nearly six times his usual amount, while views were ordinary for the channel. Viewers are discussing the crowded interface, drawing comparisons with Dragon Ball: The Breakers and Battle of Z, and suggesting an open beta to gather feedback. Those comparisons are their readings of the footage, not confirmation of how the game was built.
Rhymestyle also questions character shading and the amount of combat information on screen. Comparing the interface with Sparking! ZERO, he objects to the competing bars, words and damage numbers: "Bro, I'm not playing this game for math."
His discussion of the Frieza race transformation raises a different concern: whether players will have room to create their own designs. He says the release has been delayed to the second half of 2027, but isn't confident that extra time will resolve what bothers him.
Near the end, he recalls a meeting where he and fellow creators supplied extensive written feedback to Bandai Namco developers. That history gives his request for more feedback a specific weight: he's describing a conversation he has already tried to have.
Published on Trari
Where next?
What viewers say
In terms of gameplay, it looks like they've used DB Breakers as the base, rather than Xenoverse 2. The way God Goku was standing there with a Kamehameha that could be aimed across the screen is straight from Breakers.
@po72644See it on YouTubeHope they change the ui also. The ui during the gameplay is to much on the screen. It look almost a mobile game the ui. And some model updates but that will be fix for sure. But i hope they change the ui
@melvinschreyner8178See it on YouTubeBro really started the video like a YouTuber apology video 😂😂
@dreamEndSee it on YouTube
2 more comments
If the devs want more feed back then they need to bring open beta. Its never too late.
@Nuni_MSee it on YouTubeNot gonna lie, XV3 looks a lot like Battle of Z gameplay wise and I can't unsee it now
@DeiderinSee it on YouTube
Public comments from the video's page on YouTube
- Channel
- Rhymestyle
- Subscribers
- 1,300,000
- Channel views, last 7 days
- 1,272,505
- Channel views, pace per day
- 84,256 (on a normal day: 168,156)
- Video published
- October 22, 2026
- Video views so far
- 238,815 (2 days online)
- Video views, pace per day
- 53,860 (on a normal day: 200,248)
The numbers
The unusual activity is in the comments, rather than the video's first-day views.
💡 Test your knowledge
Which game's interface does Rhymestyle use as a comparison in this video?
He compares Xenoverse 3's crowded combat display with Sparking! ZERO.



