Jake Baldino questions GTA 6's potential "double dip"
His console frame-rate discussion has viewers asking whether Rockstar's target means steady performance, and whether smoother play will mean another purchase.
Why this story? The video drew 2,954 comments in its first day, 5.2 times a normal first day on this channel (572).
GTA6 is 30fps
Next story: TGG joins Loserfruit for GTA 6's Australian launch stream
44 more stories on Grand Theft Auto VI ›
Things we can learn from the video
Press to jump
- 0:23Baldino expected GTA 6's console frame-rate target, though he understands why players object.
- 2:13His bigger concern is the potential to sell players an upgraded, smoother version later.
- 6:14Reported PS5 Pro features prompt questions about performance on base PS5 and Xbox Series S.
- 7:21He asks Rockstar for a 60 fps console patch for Red Dead Redemption 2.
- 8:56Sony's Fairgame$ cancellation leads into a discussion of its live-service setbacks and reported playtest feedback.
Jake Baldino expected GTA 6's console frame-rate target. What bothers him more is the prospect of buying the game again for a smoother version later.
"The double dip is what bothers me more than just the base 30 frames per second," he says in "GTA6 is 30fps." He points to the familiar appeal of upgraded releases on PC or newer hardware, rather than presenting another edition as an announced plan.
That distinction gives his discussion something more substantial than a demand for better graphics. Baldino understands why players want smoother motion, but his question is also about what they get for their first purchase. Examining reports of ray-tracing features on PS5 Pro, he wonders how the base PS5 and Xbox Series S will handle the game.
The comments are concentrating on an even smaller word: "targeting." Several viewers ask whether that leaves room for noticeable drops below the stated frame rate. Others discuss waiting for PC, hoping for an intermediate performance option on Pro, or joke about wanting one frame fewer instead.
The video drew roughly five times Baldino's usual first-day comments, despite views being ordinary for his channel. This is a discussion getting unusually busy, not simply an unusually large audience.
Baldino also turns the performance question toward a game people already own, appealing to Rockstar for a smoother console update to Red Dead Redemption 2. Later, he moves to Sony's cancellation of Haven Studios' Fairgame$, examining the company's live-service strategy and reported playtest impressions.
Published on Trari
More on Grand Theft Auto VI
Where next?
What viewers say
I'm more worried they keep saying "targeting" 30fps 😬
@bluejay2623See it on YouTubeI wanted 29 frames per second.
@cmaxwell229See it on YouTubeBloodborne Fans: "First time?"
@inkscript483See it on YouTube
4 more comments
I’m painfully practicing extreme self control and waiting till it comes out on PC
@zachattack2775See it on YouTubeThe worst thing about 30fps is frame dropping will be very noticeable.
@fistazombie4924See it on YouTubeI feel like everyone knew it was going to be 30fps on base and people just hoping it would be 40fps on pro for 120hz tvs
@paulszkiSee it on YouTubeI loved The Order 1886, 30fps didn't bother me. Was a shame they never did anything with the IP since.
@Haify2kSee it on YouTube
Public comments from the video's page on YouTube
- Channel
- Jake Baldino
- Subscribers
- 507,000 ▲ 1,000 this week
- Channel views, last 7 days
- 659,817
- Channel views, pace per day
- 259,814 (on a normal day: 73,527)
- Video published
- November 12, 2026
- Video views so far
- 371,261 (less than a day online)
- Video views, pace per day
- 346,551
The numbers
The standout here is the conversation: first-day comments rose far above Baldino's usual level, while views were ordinary for his channel.
💡 Test your knowledge
Which studio developed the canceled Fairgame$ discussed in Baldino's video?
Fairgame$ was developed by Haven Studios, whose canceled project forms the video's second main topic.




