Asmongold's WoW Forever fix: let players opt out of PvP
His faction-imbalance critique also confronts a familiar problem: whether streamers should have so much influence over the games they play.
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Why this story? One of the most watched videos since yesterday, with 1,299,915 views.
WoW Forever is already broken..
Things we can learn from the video
Press to jump
- 0:25Asmongold argues that full-time streamers experience games differently from players with less time.
- 9:54Players can identify problems, he says, without necessarily knowing the right design solution.
- 11:36He reads population estimates and argues that Horde dominance will push more Alliance players away.
- 19:09His proposed alternative is War Mode, allowing players to opt into PvP instead of separating servers.
- 32:21A Microsoft Paint navigation diagram illustrates his argument that small design errors compound over time.
- 48:14He reviews posted clips of Horde players swarming Alliance areas and discusses layering problems.
Choosing a server where other players can attack you is one thing. Finding your side so outnumbered that ordinary play becomes miserable is another. That distinction drives Asmongold's argument in "WoW Forever is already broken..", which has drawn about 1.3 million views since yesterday.
The stream recording opens with a Reddit complaint that developers are too quick to follow streamers and online feedback. Asmongold agrees that someone who plays full-time experiences a game differently from someone fitting it around the rest of their life. Then comes the distinctly Asmongold qualification: he thinks Blizzard should listen to him more than other creators.
"I only want the game to be good. That is my one purpose and my one goal," he says. Later, discussing hypothetical player polls, he jokes that he would mobilize his audience to get exactly the result he wants.
His central concern is the balance between WoW's opposing Horde and Alliance factions. Reading population estimates, he describes Horde dominance on PvP servers as a problem that feeds itself: disadvantaged Alliance players leave, making the experience worse for those remaining. He also discusses reports of players using friend and referral codes to get around faction restrictions.
His preferred alternative is War Mode, an optional approach to player-versus-player combat rather than separate servers built around it. He rejects the idea that choosing a PvP server means players should accept any degree of imbalance.
The explanation eventually requires Microsoft Paint. Asmongold draws a navigation diagram to show how a small initial error can carry a system far off course, before reviewing clips of Horde crowds swarming Alliance areas.
Viewers bring another priority into the discussion: taking their time. Several comments describe wanting the leveling journey, not a sprint to the end, while others question whether a streamer's experience should determine everyone else's game.
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Where next?
- Channel
- Asmongold TV
- Subscribers
- 4,750,000 ▲ 10,000 this week
- Channel views, last 7 days
- 48,016,099
- Channel views, pace per day
- 6,999,645 (on a normal day: 7,278,812)
- Video published
- November 10, 2026
- Video views so far
- 1,299,915 (less than a day online)
- Video views, pace per day
- 1,634,544
The numbers
The upload has a substantial audience, without needing a record-breaking start to explain its place here. These are its views and responses so far.
💡 Test your knowledge
Which program does Asmongold use to draw his navigation analogy?
He opens Microsoft Paint to illustrate how a small navigational error can grow into a much larger problem.


