MrDalekJD wants fewer players hunting each other on DMZ's X01
His proposed fixes include smaller lobbies and aggression-based matchmaking, while viewers ask for a way to play missions without PvP.
Why this story? The video drew 1,030 comments in its first day, 8 times a normal first day on this channel (128).
The MW4 DMZ PVE Crisis Is Getting WORSE...
Things we can learn from the video
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- 2:05MrDalekJD argues that rapid PvP kills make differences between armour vests feel negligible.
- 3:29He proposes cutting X01 lobbies from 24 players to 12 or 16 to leave more room for exploration.
- 4:22He says the Possum revival trait encourages opponents to camp beside downed players.
- 8:42He argues that bounty warnings can reveal defensive players across the map after self-defence kills.
- 9:37He criticises the container UAV pulse trait for providing nearly constant radar information.
- 12:05He recalls less crowded matches and proposes matchmaking based on players' playstyles or aggression.
Getting into a gunfight isn't the problem MrDalekJD wants to solve. It's how little room X01 seems to leave for anything else: exploring, completing missions or simply getting out with your loot.
In "The MW4 DMZ PVE Crisis Is Getting WORSE...", he argues that the new map's balance puts those activities under too much pressure from other players. The discussion brought more than a thousand comments in its first day, eight times his usual amount, even though views were ordinary for the channel.
His suggestions go beyond asking everyone to call a truce. Smaller lobbies could give exploration more breathing room, while aggression-based matchmaking could group players with others who approach DMZ similarly. He recalls enjoying X01's player-versus-environment side more when its lobbies were less crowded.
Several systems come under scrutiny. He says gunfights end too quickly for armour differences to feel meaningful, the Possum revival trait encourages players to watch over downed opponents, and bounty warnings can expose people who killed in self-defence. He also criticises a container radar trait for making concealment too difficult. The video includes a sponsored smartphone segment.
In the comments, viewers offer a more direct solution: a separate PvE option, where missions wouldn't involve fighting other people. One commenter describes enjoying competitive combat elsewhere but wanting DMZ as a break from it. Others focus on operator buyback costs and players waiting at extraction points.
That exploration-first argument sits alongside MrDalekJD's practical X01 uploads: his recent guides cover a keycard loot room, Deep Vault 406 and places to find equipment. He's still showing players what there is to discover, while questioning how much chance they get to discover it.
Published on Trari
Where next?
What viewers say
They should make the story mode PvE so people can do missions in peace.
@shakiradefinitelynotaguy2036See it on YouTubeI’m a MP iridescent who loves PVP and combat, but i really want a PVE mode since i play DMZ to take a break from the PVP. That’s why I’ve always loved zombies. In this game there’s only PVP. You can’t just play casually unfortunately.
@EulerJr_See it on YouTubeThey need to rework the extraction system. The biggest problem I have with PvP is people camping at the extraction points.
@omr.hunter7532See it on YouTube
4 more comments
They should definitely reduce the buy back operator fee. It's crazy.
@BuntyDaveSee it on YouTubepvp in dmz really does restrict story development
@adachiandmarie6024See it on YouTubeMy X01 map experiences are:
1. Get killed by players right as I spawn
2. Get killed by players while doing quests
3. Exfil without seeing any players at all@Qwewer6See it on YouTubei only started playing yesterday and tried mission 3 with a friend and was killed by a team within minutes of starting
@roberthart4796See it on YouTube
Public comments from the video's page on YouTube
- Channel
- MrDalekJD
- Subscribers
- 2,880,000
- Channel views, last 7 days
- 1,959,823
- Channel views, pace per day
- 292,936 (on a normal day: 311,700)
- Video published
- November 8, 2026
- Video views so far
- 83,362 (2 days online)
- Video views, pace per day
- 48,866
The numbers
The unusual activity here is in the comments, rather than the views. The video's first-day discussion was far busier than MrDalekJD's usual.
💡 Test your knowledge
What does PvE stand for in gaming?
PvE means player versus environment, involving game-controlled challenges rather than combat against other players.


